Concept rejected by a client? Pfft... Still good enough for the blog!
Can you tell the story by looking at the scene?
Just an FYI for those who missed Redshift team's SIGGRAPH 2016 presentation.
Great stuff, guys. Go Redshift!
What did you render with Redshift today?
After a long period of beta-testing version 2.0.44 of Redshift has finally been made available for everyone to try and play with.
If you don't know what Redshift3D is, it's a biased GPU renderer unlike many other GPU path tracers out there. To put it simply - it's like a supercharged VRay with all biased goodness like irradiance caching, photon mapping and precalculated SSS. Together with the new OpenVDB support it all makes Redshift a blast to work with.
Literally.
Here's what's new in 2.0 VS 1.3:
All V1.3 features PLUS:
You can join the discussion on the official Redshift forums.
Latest CGI-to-live action experiment:
Rendered with Redshift 1.3 for Softimage, composed in After Effects. Mostly polishing the new HDRI map creation pipeline for realistic IBL-rendering with a raytracer. Imrod 3d model taken from TF3DM.
Did you know that Blizzard used Redshift3D to render some of those Overwatch animated short films? The ones titled "Recall" and "Alive", to be specific.
Things are starting to look better and better for Redshift. I myself am planning to use the renderer to produce a short film I'm currently working on. More info on that later.