render


CGI Сoffee

The Paper Samurai

Concept rejected by a client? Pfft... Still good enough for the blog!

Can you tell the story by looking at the scene?

Paper Samurai

Redshift presentation at SIGGRAPH 2016

Just an FYI for those who missed Redshift team's SIGGRAPH 2016 presentation.

Great stuff, guys. Go Redshift!

What did you render with Redshift today?

Redshift v2 demo available

After a long period of beta-testing version 2.0.44 of Redshift has finally been made available for everyone to try and play with.

Redshift3D logo

If you don't know what Redshift3D is, it's a biased GPU renderer unlike many other GPU path tracers out there. To put it simply - it's like a supercharged VRay with all biased goodness like irradiance caching, photon mapping and precalculated SSS. Together with the new OpenVDB support it all makes Redshift a blast to work with.

Literally.

OpenVDB-rendered explosion

Here's what's new in 2.0 VS 1.3:

All V1.3 features PLUS:

  • New “Redshift Material” which more closely follows the PBR paradigms (“metalness”, etc)
  • New specular BRDFs (on top of the Ashikhmin-Shirley): GGX and Beckmann (Cook-Torrance)
  • Nested dielectrics
  • Multiple dome lights
  • Baking
  • Dispersion (part of the Redshift Material)
  • OpenVDB Support
  • Improved multiple-scattering model (part of the SSS, Skin and Redshift Material)
  • Single scattering (part of the Redshift Material)
  • Support for alSurface shader
  • Linear specular glossiness/roughness response
  • Improved photon mapping accuracy for complex materials
  • Physically-correct Fresnel for rough reflections
  • New SubSurfaceScattering and SubSurfaceScatteringRaw AOV types
  • AOV improvements for blended materials
  • NVidia Pascal GPU (GTX1070/1080) support
  • Automatic memory management
  • Better importance sampling of bokeh images
  • Texture reference object support (Maya)

You can join the discussion on the official Redshift forums.

Another experiment of CGI integration

Latest CGI-to-live action experiment:

Imrod on the bed

Rendered with Redshift 1.3 for Softimage, composed in After Effects. Mostly polishing the new HDRI map creation pipeline for realistic IBL-rendering with a raytracer. Imrod 3d model taken from TF3DM.

Blizzard uses Redshift to render Overwatch shorts

Did you know that Blizzard used Redshift3D to render some of those Overwatch animated short films? The ones titled "Recall" and "Alive", to be specific.

Overwatch "Alive" short film screengrab

Things are starting to look better and better for Redshift. I myself am planning to use the renderer to produce a short film I'm currently working on. More info on that later.