About


CGI Coffee

Here you will find notes and rants from yet another amateur VFX generalist who loves CGI and is currently working on his next project. If you're a professional modeler, animator or artist you probably won't learn much here apart from the fact that amateurs are goofy and their methods can be most unorthodox.

During the day I am your friendly project and web manager, but at night I transform into an unstoppable VFX-CGI apprentice, doing all sorts of experiments and studies trying to produce all kinds of entertaining stuff.

In 2012 I started learning game development using Unity game engine and in 2015 produced my first mobile game which was finally published on the Apple App Store - "Run and Rock-it Kristie".

Run and Rock-it Kristie screenshots

It's a musical "Rayman-esque" 2D-platformer where you control an aspiring young musician Kristie Strums on her quest to superstardom.

Gameplay:

Making, promoting the game and receiving feedback from players from around the world was an amazing and invaluable experience, reinforced by Apple actually featuring the game on the EU App Store for 2 weeks.

Run and Rock-it Kristie on Apple App Store

If you're interested, you can find some behind-the-scenes stuff in this post.

Finishing such a complex personal project helped me learn so much about computer graphics, animation, and game development in general. While I'm planning to return to game dev, life is full of amazing discoveries, so I'm currently going through my long ToDo list of all sorts of curious topics: real-time visualization, 3D simulation, data safety, energy efficiency, input devices, microcontrollers, and lately — fitness.

Feel free to drop by from time to time to check out the new posts. Who knows, maybe you'll find some of them useful.

Good ol' email just in case: barista {@t} cgicoffee.com

Cheers,
Armen B.