An overwhelming majority of my readers (a whopping 2 out of 3!) have keenly noticed that the latest string of posts didn't really fit the primary "CGI" nature of the blog. True, I mostly touched upon marketing (something I predominately deal with at work nowadays) and some down-to-life topics which held particular importance to me personally. Some might even go so far as to blame me of procrastinating rather than working on the short film.
That's... Actually pretty close to ground truth, as you will momentarily find out, and it's something I need to finally admit. However embarrassing it might be.
This is a long post that starts slow, takes a dark turn, raises serious questions, but ultimately changes gears and sets everything right. With some cool stuff and a look at the industry from the eyes of an amateur along the way, as usual.
So get yourself a glass of some sparkling beverage and a couple snacks, and let's roll.
In 2016 I started this blog as a means of documenting the everlasting journey into the world of computer graphics. Luckily, I didn't go unprepared: with a fair amount of experience in video production, editing, 2D VFX and compositing as well as basic understanding of the most important aspects of 3D, as well as a released mobile game project in the portfolio, I was armed with just enough tools and knowledge to challenge myself further.
That "further" somehow turned into an animated short film project I've been working on ever since.
I'm starting to question my life choices...
I mean, I've managed all kinds of projects, produced countless videos, published a small game, decided to work on an animated feature film. All for one thing: to make some noise, get noticed and maybe even make a buck or two on the way. You know, the basics.
Alas, trapped within the confounds of my inflexible mind and obsolete world view I would never be able to come up with something as beautiful and inspiring as this:
Please, take a deep breath. Pause. Then repeat this once again, proud and aloud, and let it sink in:
"SUCK YOUR WAY TO PANTSU PARADISE!"
Exquisite.
This is exactly what you mean when you declare:
This is impressive. You need a special mind-set to come up with something as bizarre as this franchise and bring these games to fruition in the form of a real commercial projects and actually sell them.
But not just sell them. No-no-no! Sell them with a DLC. Yeah, just an innocent tiny $90 DLC. Which, naturally, gives the lucky player the power to zoom in and undress the characters.
Well, naturally.
Am I going to play this... game? Doubt it. Am I impressed by the mere fact that such a project exists and sells more or less well? Hell yeah!
Basic instincts, man... That's where it's at. Exploit and prosper. Seems like PQUBE LTD nailed it (he-he, get it?) when it comes to providing a quality product for their target audience. If it sells, it sells. Simple as that.
Screw the film! Forbes 100, here I come!