Games


CGI Сoffee

All about games and game development.


Play Ghost of Tsushima

There are bad games...
There are... mediocre games.
There are good games.
There are great games.

And then there's Ghost of Tsushima. In a class of it's own, a pure masterpiece of visual and open-world game design.

Sucker Punch, you beautiful bastards you.

Genshin Impact, GACHA and The Case of an Inferior Electronic Sticker Album

Last week saw the release of a new free-to-play Chinese electronic gambling game disguised as a 3rd person action RPG named Genshin Impact. And it turned out to be one of the largest launches for a Chinese game ever.

I wonder why...

Don't get me wrong: I love games with sexy girls and tons of fan-service! Not so much though, when I'm painfully aware that the actual entertainment product is a trap, designed to slowly condition players to regularly spend money for premium currency. Such currency can then be spent to take part in a game of chance-like ordeal where you pay to get a shot at unlocking a bunch of random heroes and items of different "rank", "tier" or "value" upon "rolling a banner", opening a loot-box, a chest, a magical item or whatever the hell they decide to call those in a particular game of this category.

Remember these?

tom-and-jerry-panini-sticker-album

Yes, the Panini Sticker Albums...

Bethesda Chronicles: Rock Bottom

Long story short:

  • Bethesda released ports of Doom 1, 2, 3 for Nintendo: SWITCH with DRM. Yes. You read that right: a set with a 25+ year old game with DRM and a Terms of Service agreement.

Doom 1 DRM. WOW Bethesda... Just... WOW

  • The very same Bethesda released Wolfenstein: Youngblood which... Which... Let's just say, that corporate greed and the real face of the "New Bethesda" is strong in this one: complete failure to market the product, deceitful videos which didn't show the true nature of the product until the very last day prior to release and, of course, loads and loads of microtransactions to seal the deal. I've made a backup of all user reviews from Metacritic just in case, so we all could revisit this trainwreck of a title any time to remind ourselves that the Old Bethesda is finally gone.

I wonder how the New Bethesda is going to embarrass itself again in the future. It will sure be spectacular!

Eating pop-corn

Run and Rock-it Kristie on the App Store: last chance

Last chance: grab your free full copy of action-packed Run and Rock-it Kristie on the App Store since the game will be leaving the store in two weeks.

Run and Rock-it Kristie app icon

Developing the game was a blast, watching people and journalists play and discuss it on the internet — priceless and the fact that Apple actually featured it on the EU App Store main page for two weeks was simply unbelievable.

Run and Rock-it Kristie screenshots

Thank you all for playing!

Deep, Meaningful and Possibly Life-Changing Story-Driven Games Everyone Should Play Regardless of Previous Gaming Experience [No Spoilers]

hero-poster-best-psychological-games

Today we'll once again discuss one of the most remarkable types of media — Video games. Interactive nature of multimedia games makes it possible to tell stories in bold and original ways, allowing players to experience the narratives at their own pace. Or customize the player's experience by providing different story routes or even finales based on one's actions throughout the journey.

Some projects can only work in the form of a videogame, especially those which rely heavily on player choice as well as provide replayability by changing some of the aspects of the game, essentially turning it into an endless experience.

Among the games we play there's a range of particularly impressive narrative-driven titles which tell some fairly complex stories by taking the player through the whole spectrum of emotion: there's no black and white, there are no cliché Hollywood endings, — only non-polarized, deep, sometimes even dark topics put under scrutiny. They raise philosophical questions about the world we live in, the things that make us who we are, the human condition in general and the meaning of it all, without giving pre-digested answers, but rather making the player think, sometimes even causing one to lose sleep over the choices made or events experienced.

I believe these Games are the pinnacle of interactive storytelling and some of them deserve universal praise and simply must be played, — no, experienced by everyone, regardless of age, gender or previous gaming experience. Just like a well-cooked and masterfully spiced meal astounds one with a symphony of taste, these Games deliver some of the most intense experiences one can expect from a multimedia project.

A Lesson in Creativity. Gal*Gun 2

I'm starting to question my life choices...

I mean, I've managed all kinds of projects, produced countless videos, published a small game, decided to work on an animated feature film. All for one thing: to make some noise, get noticed and maybe even make a buck or two on the way. You know, the basics.

Alas, trapped within the confounds of my inflexible mind and obsolete world view I would never be able to come up with something as beautiful and inspiring as this:

Please, take a deep breath. Pause. Then repeat this once again, proud and aloud, and let it sink in:

"SUCK YOUR WAY TO PANTSU PARADISE!"

Feels good man

Exquisite.

This is exactly what you mean when you declare:

To boldly go

This is impressive. You need a special mind-set to come up with something as bizarre as this franchise and bring these games to fruition in the form of a real commercial projects and actually sell them.

But not just sell them. No-no-no! Sell them with a DLC. Yeah, just an innocent tiny $90 DLC. Which, naturally, gives the lucky player the power to zoom in and undress the characters.

Well, naturally.

Gal*Gun Undress and zoom DLCThis is what you call a DLC!

Am I going to play this... game? Doubt it. Am I impressed by the mere fact that such a project exists and sells more or less well? Hell yeah!

Basic instincts, man... That's where it's at. Exploit and prosper. Seems like PQUBE LTD nailed it (he-he, get it?) when it comes to providing a quality product for their target audience. If it sells, it sells. Simple as that.

Screw the film! Forbes 100, here I come!

Gotta code fast!

A Gem Of A Thousand Carats

Play.

This.

Game.

NieR: Automata poster