All about games and game development.
There are bad games...
There are... mediocre games.
There are good games.
There are great games.
And then there's Ghost of Tsushima. In a class of it's own, a pure masterpiece of visual and open-world game design.
Sucker Punch, you beautiful bastards you.
Last week saw the release of a new free-to-play Chinese electronic gambling game disguised as a 3rd person action RPG named Genshin Impact. And it turned out to be one of the largest launches for a Chinese game ever.
I wonder why...
Don't get me wrong: I love games with sexy girls and tons of fan-service! Not so much though, when I'm painfully aware that the actual entertainment product is a trap, designed to slowly condition players to regularly spend money for premium currency. Such currency can then be spent to take part in a game of chance-like ordeal where you pay to get a shot at unlocking a bunch of random heroes and items of different "rank", "tier" or "value" upon "rolling a banner", opening a loot-box, a chest, a magical item or whatever the hell they decide to call those in a particular game of this category.
Remember these?
Long story short:
I wonder how the New Bethesda is going to embarrass itself again in the future. It will sure be spectacular!
Last chance: grab your free full copy of action-packed Run and Rock-it Kristie on the App Store since the game will be leaving the store in two weeks.
Developing the game was a blast, watching people and journalists play and discuss it on the internet — priceless and the fact that Apple actually featured it on the EU App Store main page for two weeks was simply unbelievable.
Thank you all for playing!
Today we'll once again discuss one of the most remarkable types of media — Video games. Interactive nature of multimedia games makes it possible to tell stories in bold and original ways, allowing players to experience the narratives at their own pace. Or customize the player's experience by providing different story routes or even finales based on one's actions throughout the journey.
Some projects can only work in the form of a videogame, especially those which rely heavily on player choice as well as provide replayability by changing some of the aspects of the game, essentially turning it into an endless experience.
Among the games we play there's a range of particularly impressive narrative-driven titles which tell some fairly complex stories by taking the player through the whole spectrum of emotion: there's no black and white, there are no cliché Hollywood endings, — only non-polarized, deep, sometimes even dark topics put under scrutiny. They raise philosophical questions about the world we live in, the things that make us who we are, the human condition in general and the meaning of it all, without giving pre-digested answers, but rather making the player think, sometimes even causing one to lose sleep over the choices made or events experienced.
I believe these Games are the pinnacle of interactive storytelling and some of them deserve universal praise and simply must be played, — no, experienced by everyone, regardless of age, gender or previous gaming experience. Just like a well-cooked and masterfully spiced meal astounds one with a symphony of taste, these Games deliver some of the most intense experiences one can expect from a multimedia project.
I'm starting to question my life choices...
I mean, I've managed all kinds of projects, produced countless videos, published a small game, decided to work on an animated feature film. All for one thing: to make some noise, get noticed and maybe even make a buck or two on the way. You know, the basics.
Alas, trapped within the confounds of my inflexible mind and obsolete world view I would never be able to come up with something as beautiful and inspiring as this:
Please, take a deep breath. Pause. Then repeat this once again, proud and aloud, and let it sink in:
"SUCK YOUR WAY TO PANTSU PARADISE!"
Exquisite.
This is exactly what you mean when you declare:
This is impressive. You need a special mind-set to come up with something as bizarre as this franchise and bring these games to fruition in the form of a real commercial projects and actually sell them.
But not just sell them. No-no-no! Sell them with a DLC. Yeah, just an innocent tiny $90 DLC. Which, naturally, gives the lucky player the power to zoom in and undress the characters.
Well, naturally.
Am I going to play this... game? Doubt it. Am I impressed by the mere fact that such a project exists and sells more or less well? Hell yeah!
Basic instincts, man... That's where it's at. Exploit and prosper. Seems like PQUBE LTD nailed it (he-he, get it?) when it comes to providing a quality product for their target audience. If it sells, it sells. Simple as that.
Screw the film! Forbes 100, here I come!