ice


CGI coffee

Mootzoid Plugins for Softimage, C4D, Maya and Modo Now Available For Free!

What an amazing NY2017 present from Mootzoid for all of Softimage/XSI zealots out there (and for Maya/C4D/Modo guys to some extent as well)!

Quoting Eric: "For the upcoming holidays I wanted to let you know that as of today all my plugins are available for free on my website www.mootzoid.com. Just download any plugin and you're ready to go without any license hassle and without making your wallet unhappy :)"

Mootzoid plugins

Plugins are available at Eric's website, as usual.

Can't wait to get my hands on the full versions of emFluid and emPolygonizer!

BTW, you know what makes Eric's plugins so special? Just a couple examples:

  • They add complete OpenVDB support (read/write) inside Softimage! You can simulate fire and smoke whilst exporting frames to .VDB whilst having Redshift for example picking those frames to render. It's fast and it's reliable.
  • emPolygonizer provides a powerful multithreaded mesher to use with any object, be it particles or just a bunch of meshes. I used a while ago to mesh hundreds of thousands of particles in my FleX Fluid Simulation studies and was thoroughly impressed. It is so, so much more powerful than XSI's native polygonizer.

Thank you, Eric!

High-Quality Cloth Simulation With Nvidia Physx Flex (Also Softimage Ice)

This is the first post demonstrating what NVIDIA PhysX FleX is capable of when it comes to high-quality simulations. I'm planning to show how it can be used for all kinds of simulations with the upcoming blog posts. Also a cool demonstration video below.

What is FleX?

NVIDIA PhysX FleX logo

FleX is a particle based simulation framework developed by NVIDIA for real-time visual effects. The idea is the following: instead of a having a bunch of solvers for each type of a body (rigid, soft, fluid, cloth e.t.c.) why not create a unified solver based on the concept of using particles (or “molecules” if you prefer) to represent the bodies? Then, make this solver work on modern GPUs to deliver unprecedented simulation speed and you can actually use the result for real-time simulations in games or interactive presentations.

FleX presentation

Now, we all know what “real-time performance” means when it comes to the “offline” CGI... ;)

Faster simulations!

VDB cloud with Softimage ICE and Redshift - a step-by-step tutorial

Since my first post about Softimage and OpenVDB was more of a brief overview than a tutorial, I decided to create a step-by-step guide on how to create a .vdb cloud-like grid with Softimage ICE using Mr.Core's (Oleg Bliznuk's) compounds and explain how they work on the way.

rendered vdb clouds

To follow the tutorial, download the compounds and connect the extracted workgroup in Softimage (File -> Plugin Manager -> Workgroups -> File -> Connect):

vdb compounds workgroup