Just... A handful of reps to go... C'mon…
A-a-and, there! Phew, that was an intense workout indeed!
Wait a minute... Wasn't there something I was working on?..
Oh, right! The blog post!
It took a while to finish this post.
I was planning to publish it exactly a year past the previous one with the goal of showcasing what kind of progress one might expect over a similar timespan doing 2-3 Ring Fit workouts a week. As I still play the game and the numbers keep changing, let's pretend it's still March 2021 — the month I took all screenshots and videos for this post — and use those as reference.
Ahem... Where Was I?
Well, 2020 sure was a year of... Interesting events, news and developments. As for me, it was also a year of getting back in shape thanks to a very special and exciting video game titled Ring Fit Adventure.
Join me today, as I share my experience with the game, the console, go though some of the personal mile-stones, and provide several tips and tricks along the way. Hopefully, by the end you'll be able to tell how exactly this product had improved the quality of my life and maybe consider doing the same.
When I mentioned I was working on a Design Document for a third person semi-open world game to a good friend of mine several months ago, he immediately asked me whether I had played The Legend of Zelda: Breath of the Wild or Super Mario: Odyssey. Naturally, not being a Nintendo Switch owner, I had no such experience. "Get the console!" — he replied immediately — "You gotta check out what those Zelda and Mario games have to offer in the way of game mechanics and overall flow."
"Yeah, right..." — Was my instant reply — "Getting an overpriced piece of hardware powered by a microwave-grade Tegra X1 SoC with games that cost a fortune each? I'll pass."
And with that, I returned to working on the DD and various side-projects and forgot the conversation ever happened.
🎮 Click/tap here to skip my Unity rant and go straight to the Ring Fit Adventure review.
By mid-February the DD was about 70% done and I considered installing a brand new version of the Unity Engine to start prototyping the basic ideas. I might dedicate a whole post to what I had to go through trying to install and use the latest version of the Unity Editor, but will keep it short for now: