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Eric Thivierge's blog post on Softimage EOL: a year later

It's been over a year since Eric Thivierge, talented TD and creator of Species for Softimage as well as a set of other powerful tools, shared his feelings on Softimage XSI EOL.

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First I'd like to post this quote because it perfectly reflects my feelings on the subject:

At this point I’d like to take the opportunity to say that I truly believe that Softimage got user interaction and a non-linear flexible workflow right. No other application I’ve used has anything close. The construction stack, ICE, native Object Oriented API, and countless other features go unmatched. I don’t want to use another application and it’d have been great to go my entire career not having to transition over to something else. The idea to end Softimage was one of the worst I could imagine and it was handled really poorly by Autodesk. They didn’t even have comparable replacements for things such as ICE. We’re still waiting for this stuff in Maya while other companies have been able to fly past with relative ease and implement similar workflows.

I want to comment on some of Eric's thoughts on the topic of moving on. The reasons mainly. Of course I am not an industry professional and just a hobbyist. I don't have to adapt to the DCC market, so this post should be taken with a grain of salt.

Nevertheless I just have to do this (for great justice!)