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Blender Cycles + NVIDIA RTX = An Artist's Dream

Watch this:

Wow.

Now imagine yourself in the shoes of Autodesk management. You have hundreds of thousands of people who want to enter the 3DCG industry. You tell your shareholders: "Hey, let's take away professional and entry-level perpetual Software licenses and give our customers subscription as the only option. Yeah, subscriptions. The worst possible thing for a freelancer. What a great idea! It will sure stand the test of time!"

Now tell me: after a myriad of amazing Blender updates, more and more companies becoming sponsors of the Blender foundation, and now NVIDIA with their RTX + AI denoiser integrated into the Software this well...

Tell me how many more potential Autodesk clients will turn to Blender to never look back?

Don't ask me why my mind immediately went to Autodesk of all things... Probably because I will never forgive them for killing off Softimage and afterwards going subscription-only route.

Ahem, excuse me. Anyway...

Well done, Blender and NVIDIA!

Making of Super Sonico School Swimsuit 3D Figure Set. Part 2: Choosing Sculpting Software

As I mentioned in my previous post, I had an idea for a practice sculpture project and needed to find some software to bring it to fruition.

If there is one thing I love doing, it's trying out different pieces of software. This time an app of my choice would need to be capable of providing a comfortable and intuitive sculpting workflow as well as being more or less affordable.

So let's check out the results of my quest to find the perfect sculpting app.

quest-for-sculpting-software