fitness


CGI coffee

Short and sweet notes about Ring Fit Adventure, Nintendo Switch, and what the hell happened to Unity Engine!?

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When I mentioned I was working on a Design Document for a third person semi-open world game to a good friend of mine several months ago, he immediately asked me whether I had played The Legend of Zelda: Breath of the Wild or Super Mario: Odyssey. Naturally, not being a Nintendo Switch owner, I had no such experience. "Get the console!" — he replied immediately — "You gotta check out what those Zelda and Mario games have to offer in the way of game mechanics and overall flow."

"Yeah, right..." — Was my instant reply — "Getting an overpriced piece of hardware powered by a microwave-grade Tegra X1 SoC with games that cost a fortune each? I'll pass."

And with that, I returned to working on the DD and various side-projects and forgot the conversation ever happened.

The pitiful state of the Unity game engine

By mid-February the DD was about 70% done and I considered installing a brand new version of the Unity Engine to start prototyping the basic ideas. I might dedicate a whole post to what I had to go through trying to install and use the latest version of the Unity Editor, but will keep it short for now:

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