Games


CGI coffee

All about games and game development.


A life lesson in creativity. Gal*Gun 2

I'm starting to question my life choices...

I mean, I've managed all kinds of projects, produced countless videos, published a small game, decided to work on an animated feature film. All for one thing: to make some noise, get noticed and maybe even make a buck or two on the way. You know, the basics.

Alas, trapped within the confounds of my inflexible mind and obsolete world view I would never be able to come up with something as beautiful and inspiring as this:

Please, take a deep breath. Pause. Then repeat this once again, proud and aloud, and let it sink in:

SUCK YOUR WAY TO PANTSU PARADISE!

Feels good man

Exquisite.

This is exactly what you mean when you declare:

To boldly go

This is impressive. You need a special mind-set to come up with something as bizarre as this franchise and bring these games to fruition in the form of a real commercial projects and actually sell them.

But not just sell them. No-no-no! Sell them with a DLC. Yeah, just an innocent tiny $90 DLC. Which, naturally, gives the lucky player the power to zoom in and undress the characters.

Well, naturally.

Gal*Gun Undress and zoom DLCThis is what you call a DLC!

Am I going to play this... game? Doubt it. Am I impressed by the mere fact that such a project exists and sells more or less well? Hell yeah!

Basic instincts, man... That's where it's at. Exploit and prosper. Seems like PQUBE LTD nailed it (he-he, get it?) when it comes to providing a quality product for their target audience. If it sells, it sells. Simple as that.

Screw the film! Forbes 100, here I come!

Gotta code fast!

A Gem Of A Thousand Carats

Play.

This.

Game.

NieR: Automata poster

The questionable design of the Final Fantasy XV's female mechanic Cindy

I've been multitasking a bit lately: working on stages for the film, composing a soundtrack with a music producer and, with an artist – developing one of the main characters of the film who is (surprise-surprise!) a young attractive girl – a romantic interest of the other one who is male.

Girl character draft

(a very early design of The Girl)

While looking for references and such I decided to take a break a watched the latest episode of Conan O'Brien's "Clueless Gamer" where he played the latest game from the Final Fantasy series - Final Fantasy XV.

It was all fun and laughs for me until I saw the female mechanic character named Cindy:

Final Fantasy XV character

Yes, this is supposed to be a mechanic. Yes, they proudly display her on the game's website:

FFXV Cindy at FFXV website

And yes, this is the most uncomfortable, awkward and pathetic attempt at a "sexy" female character I've seen in a videogame for a looong time.

Now, don't get me wrong, I love the female form, especially when portrayed well, and especially sexy.

But this... This is just...

The height of just-too-muchery

I believe everything should have its time and place and be, well... logically sound. Even when it comes to entertainment products. With Cindy Square Enix clearly overdid it.

Consider the following:

You have a character that does this:

female mechanic photo

Looks like this:

open bra jean jacket

Talks like this:

trailer trash female

And strikes poses from the Victoria's Secret catalogue, like this one:

Cindy game pose

Really?.. Is that what a female mechanic is supposed to look like? A boobs- and panties-out, skimpy-clothed mess of a trailer-trash? I never knew that.

Maybe it was because at some point during development SE realized that they had a party of four metro-sexual men as main characters of the narrative and decided to compensate, I don't know. What I do know though is how female heroes were portrayed in the previous games. Although there were skimpy costumes for some of the characters they didn't seem to be out of place and were more of a fan service sort of thing for those who took their time to unlock or buy such clothing in-game. It was never such and awkward in your face presentation, especially not in the first hour of the game.

Final Fantasy female characters

And then as if to add insult to injury Director Hajime Tabata said that "Cindy was not meant to be an erotic character, but energetic and outgoing, and he didn't want to change the current concept. He talked about moderating the way she's presented, rather than covering her up".

Yeah. Riiight... I guess this is why there's a distinctly visible tan-line under her ultra-short shorts.

Cindy shorts butt tan-line

"Not meant to be an erotic character"? Are you kidding, Square Enix? =)

Or maybe instead of erotic you tried to make her sad and pathetic? Well done then! Well done, indeed. If you're trying to appeal to the male demographic just admit it and don't try to weasel your way out. SE. Have some dignity.

Final Fantasy isn't the first Japanese game to have overly-sexy characters, but I believe this is in fact the first AAA-title to do it so tastelessly and trying to cover it up with good intentions. Remember Dead or Alive game series? It sure had its share of overly-sexy character designs, but, first of all, they never tried to cover it up, openly discussing the physics of the breasts, and it's, well, meant to be hilarious and absurd with over-the-top character designs and nonsensical trivial story, it doesn't make you feel awkward and sorry for the developers who obviously had lots of fun making the game. And of course it's not an RPG which tries too much to be so serious and then trips on it's own shoelaces with pointlessly forced sexy characters, like FFXV does.

Well... Let's wrap up with another sexy mechanic – this Overwatch D.VA character fanart by Li Chunfu. It's well-done, on-character and most importantly, Mr. Li genuinely intends his females to appeal to male demographic, be attractive, and sometimes erotic and doesn't try to hide this fact which is what people with self-respect do.

D.VA Overwatch mechanic by LI CHUNFU

D.VA from Overwatch by LI CHUNFU

Well, enough of my rants and sexy mechanics ... Back to work!

Run and Rock-it Kristie now completely free on the App Store

Run and rock-it Kristie, a "rayman-esque" iOS platformer was the first game I released publicly. Making the game was quite an experience, but seeing people actually play it was something else.

Less than a week after release it was featured on the European App Store as one of the best games of the week for iPad which was cool as hell.

Run and Rock-it Kristie featured on the App Store

Over half a year has passed since and I think it's time to let everyone experience the whole game for free. In the initial version only the first tour was available free of charge, and it wasn't the most exciting one of them all, which didn't quite let people truly experience the game and its mechanics. Hence, last week I finally decided to remove the only in-app purchase from the title and make it free for everyone to enjoy.

Run and Rock-it Kristie screenshots

So grab a copy of the game for yourself or your kids and have fun =)

Run and Rock-it Kristie menu

And maybe... Just maybe... Android port of the game might be in the works ;)