A quick note about distractions, conformity and motivation

Posted in Personal on 11 July 2017

I know

It's true, that it has been a while since my last blog post.

The thing is, it's a hot ICO season. Being a huge geek myself I simply had to jump the bandwagon. Can't share the details at the moment, but as soon as the craze passes I will absolutely rotate back to the film.

An ICO guy

Anyway... Back to the topic.

I'm also looking for a 3D sculptor. I'm not an artist and thus am seriously lacking in the character design department. If you're an aspiring modeler or a sculptor, drop me a line. Hopefully we'll end up working together on the short film. What I'm going after are stylized character designs like this one:

Sara by Ernesto Ruiz Velasco Sara by Ernesto Ruiz Velasco

Or this:

Girl by Shuhei Akaha

Girl by Shuhei Akaha expressions Girl by Shuhei Akaha

This particular CGI character look is currently prevalent in the world of western animation and as opposed to pursuing the cherished and elusive unique and highly original character and world design (c), I would much rather adopt a known style that works and spend more time polishing the actual story and animation.

Many of the real artists would scoff at the very idea of conformity when it comes to original work, but going 100% original is insanely difficult in the age when you can find anything and everything at deviantart or tumblr.

You can either spend years developing and implementing a pioneer style into your works or choose a particular look you deem appropriate for your project, produce assets within its boundaries, put stuff together and end up with a finished multimedia project. Like a game, for example. This way a project may not be 100% inventive, but it will have a higher chance to one day become a finished product, rather than a collection of ideas and sketches.

Keep calm and finish it

And then there's also another factor at work here...

Motivation.

I don't know about you, but the longer I work on a composite personal creative project, the more difficult it gets. An animated CGI film is one of those. It's incredibly easy to get distracted and waste a ton of time on a single aspect of a complex project, get through, then look back to realize that there was an easier and more straightforward way and afterwards look ahead to see that the amount of work left to be done hasn't really changed much. That's when the inevitable happens and I start questioning whether I need this particular project at all. A dangerous rumination with a chance to bring a full stop to the project at hand.

So I would rather walk a known path and end up at the destination, than fight my way through a trackless forest and either get lost or simply abandon the journey because of loss of motivation.

So this is the time when I pause, take a deep breath and remind myself: "Hey! It's a personal project, remember? It's supposed to be fun. Don't fuck it up."