An overwhelming majority of my readers (a whopping 2 out of 3!) have keenly noticed that the latest string of posts didn't really fit the primary "CGI" nature of the blog. True, I mostly touched upon marketing (something I predominately deal with at work nowadays) and some down-to-life topics which held particular importance to me personally. Some might even go so far as to blame me of procrastinating rather than working on the short film.
That's... Actually pretty close to ground truth, as you will momentarily find out, and it's something I need to finally admit. However embarrassing it might be.
This is a long post that starts slow, takes a dark turn, raises serious questions, but ultimately changes gears and sets everything right. With some cool stuff and a look at the industry from the eyes of an amateur along the way, as usual.
So get yourself a glass of some sparkling beverage and a couple snacks, and let's roll.
In 2016 I started this blog as a means of documenting the everlasting journey into the world of computer graphics. Luckily, I didn't go unprepared: with a fair amount of experience in video production, editing, 2D VFX and compositing as well as basic understanding of the most important aspects of 3D, as well as a released mobile game project in the portfolio, I was armed with just enough tools and knowledge to challenge myself further.
That "further" somehow turned into an animated short film project I've been working on ever since.
Well... Until last month to be specific.